static function GetAxis (axisName : string) : float
Description描述
Returns the value of the virtual axis identified by axisName.
根据坐标轴名称返回虚拟坐标系中的值。
The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1...1.
使用控制器和键盘输入时此值范围在-1到1之间。如果坐标轴设置为鼠标运动增量,鼠标增量乘以坐标轴灵敏度的范围将不是-1到1 。
// A very simplistic car driving on the x-z plane. // 一个十分简单的在x-z平面的驾车例子 var speed : float = 10.0; var rotationSpeed : float = 100.0; function Update () { // Get the horizontal and vertical axis. //获取横向和纵向坐标轴 // By default they are mapped to the arrow keys. //默认情况下他们关联到方向键上 // The value is in the range -1 to 1 //值的范围是在-1到1之间 var translation : float = Input.GetAxis ("Vertical") * speed; var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed; // Make it move 10 meters per second instead of 10 meters per frame... // 使它每帧移动10米变为每秒移动10米... translation *= Time.deltaTime; rotation *= Time.deltaTime; // Move translation along the object‘s z-axis //沿着z轴平移对象 transform.Translate (0, 0, translation); // Rotate around our y-axis //以我们的y轴为中心旋转 transform.Rotate (0, rotation, 0); }
// Performs a mouse look. //执行一个鼠标观察 var horizontalSpeed : float = 2.0; var verticalSpeed : float = 2.0; function Update () { // Get the mouse delta. This is not in the range -1...1 //获取鼠标增量,范围不在-1...1 var h : float = horizontalSpeed * Input.GetAxis ("Mouse X"); var v : float = verticalSpeed * Input.GetAxis ("Mouse Y"); transform.Rotate (v, h, 0); }
Input.GetAxis 获取轴,布布扣,bubuko.com
原文:http://www.cnblogs.com/vincentDr/p/3678354.html