定义布局文件作为Fragment的显示内容
//此方法返回的View就会被显示在Fragment上
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// TODO Auto-generated method stub
//用布局文件填充成一个View对象,返回出去,那么就显示在Fragment上了
View v = inflater.inflate(R.layout.fragment01, null);
return v;
}
把Fragment显示至指定ViewGroup中
//把fragment显示至界面
//new出fragment对象
Fragment01 fg = new Fragment01();
FragmentManager fm = getFragmentManager();
//开启事务
FragmentTransaction ft = fm.beginTransaction();
//把fragment对象显示到指定资源id的组件里面
ft.replace(R.id.fl, fg);
ft.commit();
一张张图片不断的切换,形成动画效果
在drawable目录下定义xml文件,子节点为animation-list,在这里定义要显示的图片和每张图片的显示时长
<animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false">
<item android:drawable="@drawable/g1" android:duration="200" />
<item android:drawable="@drawable/g2" android:duration="200" />
<item android:drawable="@drawable/g3" android:duration="200" />
</animation-list>
在屏幕上播放帧动画
ImageView iv = (ImageView) findViewById(R.id.iv);
//把动画文件设置为imageView的背景
iv.setBackgroundResource(R.drawable.animations);
AnimationDrawable ad = (AnimationDrawable) iv.getBackground();
//播放动画
ad.start();
参数150指的是X的终点坐标,它的值是imageview的 真实X + 150
//创建为位移动画对象,设置动画的初始位置和结束位置
TranslateAnimation ta = new TranslateAnimation(10, 150, 20, 140);
y坐标的终点位置,如果传入2,那么终点坐标就是 真实Y + 2 * iv高度
TranslateAnimation ta = new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 2, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 2);
动画播放相关的设置
//设置动画持续时间
ta.setDuration(2000);
//动画重复播放的次数
ta.setRepeatCount(1);
//动画重复播放的模式
ta.setRepeatMode(Animation.REVERSE);
//动画播放完毕后,组件停留在动画结束的位置上
ta.setFillAfter(true);
//播放动画
iv.startAnimation(ta);
缩放的中心点在iv左上角
ScaleAnimation sa = new ScaleAnimation(0.1f, 4, 0.1f, 4);
中心点Y坐标 = 真实Y + 0.5 * iv高度
ScaleAnimation sa = new ScaleAnimation(0.1f, 4, 0.1f, 4, Animation.RELATIVETOSELF, 0.5f, Animation.RELATIVETOSELF, 0.5f);
0为完全透明,1为完全不透明
AlphaAnimation aa = new AlphaAnimation(0, 0.5f);
默认旋转的圆心在iv左上角
RotateAnimation ra = new RotateAnimation(20, 360);
圆心的Y坐标:真实Y + iv高度 * 0.5
RotateAnimation ra = new RotateAnimation(20, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
//创建动画集合
AnimationSet set = new AnimationSet(false);
//往集合中添加动画
set.addAnimation(aa);
set.addAnimation(sa);
set.addAnimation(ra);
iv.startAnimation(set);
传入100,代表x终点坐标:当前x + 100
//具有get、set方法的成员变量就称为属性
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "translationX", 0, 100) ;
2是到原本高度的2倍结束
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "scaleY", 0.1f, 2);
透明度,0是完全透明,1是完全不透明
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "alpha", 0.1f, 1);
270是结束角度
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "rotation", 20, 270);
属性指定为rotationY是水平翻转
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "rotationY", 20, 180);
第三个参数可变参数可以传入多个参数,可以实现往回位移(旋转、缩放、透明)
ObjectAnimator oa = ObjectAnimator.ofFloat(bt, "translationX", 0, 70, 30, 100) ;
//创建动画师集合
AnimatorSet set = new AnimatorSet();
//设置要播放动画的组件
set.setTarget(bt);
//所有动画有先后顺序的播放
//set.playSequentially(oa, oa2, oa3, oa4);
//所有动画一起播放
set.playTogether(oa, oa2, oa3, oa4);
set.start();
AlertDialog.Builder builder = new Builder(this);
builder.setTitle("警告");
builder.setMessage("若练此功,必先自宫");
设置确定和取消按钮
builder.setPositiveButton("现在自宫", new OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Toast.makeText(MainActivity.this, "恭喜你自宫成功,现在程序退出", 0).show();
}
});
builder.setNegativeButton("下次再说", new OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
Toast.makeText(MainActivity.this, "若不自宫,一定不成功", 0).show();
}
});
使用构建器创建出对话框对象
AlertDialog ad = builder.create();
ad.show();
AlertDialog.Builder builder = new Builder(this);
builder.setTitle("选择你的性别");
final String[] items = new String[]{
"男", "女", "其他"
};
//-1表示没有默认选择
//点击侦听的导包要注意别导错
builder.setSingleChoiceItems(items, -1, new OnClickListener() {
//which表示点击的是哪一个选项
@Override
public void onClick(DialogInterface dialog, int which) {
Toast.makeText(MainActivity.this, "您选择了" + items[which], 0).show();
//对话框消失
dialog.dismiss();
}
});
builder.show();
AlertDialog.Builder builder = new Builder(this);
builder.setTitle("请选择你认为最帅的人");
final String[] items = new String[]{
"赵帅哥",
"赵师哥",
"赵老师",
"侃哥"
};
//true表示对应位置的选项被选了
final boolean[] checkedItems = new boolean[]{
true,
false,
false,
false,
};
builder.setMultiChoiceItems(items, checkedItems, new OnMultiChoiceClickListener() {
//点击某个选项,如果该选项之前没被选择,那么此时isChecked的值为true
@Override
public void onClick(DialogInterface dialog, int which, boolean isChecked) {
checkedItems[which] = isChecked;
}
});
builder.setPositiveButton("确定", new OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
StringBuffer sb = new StringBuffer();
for(int i = 0;i < items.length; i++){
sb.append(checkedItems[i] ? items[i] + " " : "");
}
Toast.makeText(MainActivity.this, sb.toString(), 0).show();
}
});
builder.show();
进度条对话框可以直接new
final ProgressDialog pd = new ProgressDialog(this);
设置进度条的样式,可以是旋转,也可以一个水平的进度条
pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
pd.setTitle("正在加载,请稍后...")
//设置进度条进度值的最大值
pd.setMax(200);
pd.show();
//开启子线程改变进度条的进度值
Thread t = new Thread(){
@Override
public void run() {
// TODO Auto-generated method stub
super.run();
for (int i = 0; i < 200; i++) {
try {
sleep(30);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//改变进度值
pd.setProgress(i);
}
pd.dismiss();
}
};
t.start();
原文:http://www.cnblogs.com/McCa/p/5252569.html