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Cocos2d 使用控制台打印的方法

时间:2016-02-01 14:04:02      阅读:235      评论:0      收藏:0      [点我收藏+]

1.打开当前项目的win32解决方案。

2.在解决方案管理器的win32文件夹下打开main.cpp

3.增加以下代码:

#define USE_WIN32_CONSOLE

//以下加到入口函数
#ifdef USE_WIN32_CONSOLE
    AllocConsole();
    freopen("CONIN$", "r", stdin);
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);
#endif

修改后的main.cpp

#include "main.h"
#include "AppDelegate.h"
#include "cocos2d.h"

USING_NS_CC;

#if _MSC_VER > 1800
#pragma comment(lib,"libcocos2d_2015.lib")
#pragma comment(lib,"libbox2d_2015.lib")
#pragma comment(lib,"libSpine_2015.lib")
#pragma comment(lib,"librecast_2015.lib")
#pragma comment(lib,"libbullet_2015.lib")
#else
#pragma comment(lib,"libcocos2d_2013.lib")
#pragma comment(lib,"libbox2d_2013.lib")
#pragma comment(lib,"libSpine_2013.lib")
#pragma comment(lib,"librecast_2013.lib")
#pragma comment(lib,"libbullet_2013.lib")
#endif

#define USE_WIN32_CONSOLE

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

#ifdef USE_WIN32_CONSOLE
    AllocConsole();
    freopen("CONIN$", "r", stdin);
    freopen("CONOUT$", "w", stdout);
    freopen("CONOUT$", "w", stderr);
#endif

    // create the application instance
    AppDelegate app;
    return Application::getInstance()->run();
}

 

Cocos2d 使用控制台打印的方法

原文:http://www.cnblogs.com/kingBook/p/5174616.html

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