1、新建一个工程
2、导jar包到libs目录下,并Add to buildpath
下载链接:http://download.csdn.net/detail/caihongshijie6/6875265
3、到所需要的图片到assets目录下(注意,一定要有那个名为fps。。.png的图片,因为框架底层用到了这个名字的图片)
4、MainActivity
package com.example.cocos2dtest;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
CCGLSurfaceView view = new CCGLSurfaceView(this);
setContentView(view);
CCDirector.sharedDirector().attachInView(view);
CCDirector.sharedDirector().setDisplayFPS(true);
CCDirector.sharedDirector().setAnimationInterval(1.0f/60);
CCDirector.sharedDirector().setDeviceOrientation(CCDirector.kCCDeviceOrientationPortrait);
CCDirector.sharedDirector().setScreenSize(480, 320);
MyCCScene scene = new MyCCScene();
CCDirector.sharedDirector().runWithScene(scene);
}
@Override
protected void onDestroy() {
CCDirector.sharedDirector().end();
super.onDestroy();
}
@Override
protected void onPause() {
CCDirector.sharedDirector().pause();
super.onPause();
}
@Override
protected void onResume() {
CCDirector.sharedDirector().resume();
super.onResume();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
5、MyCCScene
package com.example.cocos2dtest;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCSprite;
import android.util.Log;
public class MyCCScene extends CCScene {
public MyCCScene() {
init();
}
private void init() {
CCLayer layer = CCLayer.node();
CCSprite sss = CCSprite.sprite("cover.jpg");
sss.setAnchorPoint(0,0);
//①被添加的子元素②重要性(重要性高的覆盖重要性低的 ) ③标签(相当于给精灵加了一个ID)
layer.addChild(sss, 1, 1);
CCSprite sprite = CCSprite.sprite("home_button.png");
sprite.setAnchorPoint(0f, 0f);
Log.v("getAnchorPoint========="+sprite.getOpacity(), "getPosition========="+sprite.getPosition());
sprite.setPosition(100,200);
layer.addChild(sprite, 2, 2);
CCSprite s = CCSprite.sprite("home_button.png");
s.setAnchorPoint(0f, 0f);
s.setPosition(50,50);
// s.setFlipX(true);//设置x方向镜像
// s.setFlipY(true);
s.setOpacity(100);//设置透明度
layer.addChild(s, 3, 3);
this.addChild(layer);
}
// private void init() {
// CCLayer layer = CCLayer.node();
// CCSprite sprite = CCSprite.sprite("home_button.png");
//
//// sprite.setPosition(0f, 0f);
// sprite.setAnchorPoint(0f, 0f);
// layer.addChild(sprite);
//
//
// this.addChild(layer);
//
// }
}
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需要注意的是以下几点:
1、setAnchorPoint()和setPosition()都可以改变精灵(sprite)的位置。
2、关于镜像的说明:
3、这个实例的源代码下载地址:
http://download.csdn.net/detail/caihongshijie6/6875277
原文:http://blog.csdn.net/hjd_love_zzt/article/details/18675899