一、概念
import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; public class Rotate3DAnimation extends Animation { // 3d rotate private float mFromDegrees; private float mToDegrees; private float mCenterX; private float mCenterY; private Camera mCamera; public Rotate3DAnimation(float fromDegrees, float toDegrees) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCenterX = width / 2; mCenterY = height / 2; mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + (mToDegrees - mFromDegrees) * interpolatedTime; final Matrix matrix = t.getMatrix(); mCamera.save(); mCamera.rotateY(degrees); mCamera.getMatrix(matrix); mCamera.restore(); // matrix.preTranslate(-mCenterX, -mCenterY); matrix.postTranslate(mCenterX, mCenterY); } }看代码,首先重载了initialize()方法,在里面初始化中间坐标mCenterX、mCenterY 以及实例化Camera对象,initialize()是一个回调函数告诉Animation目标View的大小参数,在这里可以初始化一些相关的参数,例如设置动画持续时间、设置Interpolator、设置动画的参考点等。applyTransformation (float interpolatedTime, Transformation t)函数来实现自定义动画效果,在绘制动画的过程中会反复的调用applyTransformation 函数。通过参数Transformation 来获取变换的矩阵(matrix),final Matrix matrix = t.getMatrix(),通过改变矩阵就可以实现各种复杂的效果。Camera类是用来实现绕Y轴旋转后透视投影的,首先通过t.getMatrix()取得当前的矩阵,然后camera.rotateY对矩阵进行旋转。preTranslate函数是在旋转前移动而postTranslate是在旋转完成后移动,主要作用是让对象围绕自己的中心二旋转。
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原文:http://blog.csdn.net/wangjinyu501/article/details/23673461