ant 使用当前目录下的build.xml运行ant,指定缺省的target;
ant –buildfile mybuild.xml 使用当前目录下的mybuild.xml运行ant,并执行缺省的target;
ant –buildfile mybuild.xml mytarget使用当前目录下mybuild.xml运行ant,并执行名为mytarget的target;
例如:
<project name="Cesium" default="combine">
属性:
name : 项目名称
default:指定运行的target名称,没有指定时使用缺省的target;
basedir:基准路径,其他的相对路径都是基于这个基准路径的;
description:项目描述信息。
<target name="combine" depends="build,combineJavaScript" description="Combines all source files into a single stand-alone script." />
注意:一个target可以依赖于其他target。例如combine依赖于build target和combineJaveScript target,ant会按照depends中target出现的顺序依次执行,并且每个target只会被执行依次,即使有多个target依赖于他。
target有以下属性:
name:target名称,这个属性是必须的;
depends:依赖目标,非必须
if:当属性设置时才执行该target,非必须;
unless:当属性没有设置时才执行该target,非必须;
description:target的描述信息,非必须;
Task分为内置task和自定义task,每个task都是一段可执行的代码。
<copy file="${requirejsPath}/require.min.js" tofile="${cesiumViewerOutputDirectory}/require.js" />
调用任务:
<glslToJavascript minify="${build.minification}" minifystatefile="${buildDirectory}/minifyShaders.state"> <glslfiles dir="${shadersDirectory}" includes="**/*.glsl" /> <existingjsfiles dir="${shadersDirectory}" includes="**/*.js" excludes="*.profile.js" /> </glslToJavascript>
定义任务:
<scriptdef name="glslToJavascript" language="javascript" src="${tasksDirectory}/glslToJavaScript.js" manager="bsf" classpathref="javascriptClassPath" loaderref="javascript.loader"> <attribute name="minify" /> <attribute name="minifystatefile" /> <element name="glslfiles" type="fileset" /> <element name="existingjsfiles" type="fileset" /> </scriptdef>
这是glslToJavaScript.js源代码:
/*global importClass,project,attributes,elements,java,Packages*/ importClass(Packages.org.mozilla.javascript.tools.shell.Main); /*global Main*/ Main.exec([‘-e‘, ‘{}‘]); var load = Main.global.load; load(project.getProperty(‘tasksDirectory‘) + ‘/shared.js‘); /*global forEachFile,readFileContents,writeFileContents,File,FileReader,FileWriter,FileUtils*/ importClass(java.io.StringReader); /*global StringReader*/ importClass(java.util.HashSet); /*global HashSet*/ importClass(Packages.org.apache.tools.ant.filters.StripJavaComments); /*global StripJavaComments*/ var minify = /^true$/.test(attributes.get(‘minify‘)); var minifyStateFilePath = attributes.get(‘minifystatefile‘); writeFileContents(minifyStateFilePath, minify); var minifyStateFileLastModified = new File(minifyStateFilePath).lastModified(); // collect all currently existing JS files into a set, later we will remove the ones // we still are using from the set, then delete any files remaining in the set. var leftOverJsFiles = new HashSet(); forEachFile(‘existingjsfiles‘, function(relativePath, file) { "use strict"; leftOverJsFiles.add(file.getAbsolutePath()); }); var builtinFunctions = []; var builtinConstants = []; var builtinStructs = []; forEachFile(‘glslfiles‘, function(relativePath, file) { "use strict"; var glslFile = file; var jsFile = new File(file.getParent(), file.getName().replace(‘.glsl‘, ‘.js‘)); // identify built in functions, structs, and constants if(glslFile.getPath().indexOf(‘Builtin‘ + File.separator + ‘Functions‘) !== -1) { builtinFunctions.push(file.getName().replace(‘.glsl‘, ‘‘)); } else if(glslFile.getPath().indexOf(‘Builtin‘ + File.separator + ‘Constants‘) !== -1) { builtinConstants.push(file.getName().replace(‘.glsl‘, ‘‘)); } else if(glslFile.getPath().indexOf(‘Builtin‘ + File.separator + ‘Structs‘) !== -1) { builtinStructs.push(file.getName().replace(‘.glsl‘, ‘‘)); } leftOverJsFiles.remove(jsFile.getAbsolutePath()); if (jsFile.exists() && jsFile.lastModified() > glslFile.lastModified() && jsFile.lastModified() > minifyStateFileLastModified) { return; } var contents = readFileContents(glslFile); contents = contents.replace(/\r\n/gm, ‘\n‘); var copyrightComments = ‘‘; var extractedCopyrightComments = contents.match(/\/\*\*(?:[^*\/]|\*(?!\/)|\n)*?@license(?:.|\n)*?\*\//gm); if (extractedCopyrightComments) { copyrightComments = extractedCopyrightComments.join(‘\n‘) + ‘\n‘; } if (minify) { contents = String(FileUtils.readFully(new StripJavaComments(new StringReader(contents)))); contents = contents.replace(/\s+$/gm, ‘‘).replace(/^\s+/gm, ‘‘).replace(/\n+/gm, ‘\n‘); contents += ‘\n‘; } contents = contents.split(‘"‘).join(‘\\"‘).replace(/\n/gm, ‘\\n\\\n‘); contents = copyrightComments + ‘ //This file is automatically rebuilt by the Cesium build process.\n /*global define*/\n define(function() {\n "use strict";\n return "‘ + contents + ‘";\n});‘; writeFileContents(jsFile.getAbsolutePath(), contents, true); }); // delete any left over JS files from old shaders for ( var it = leftOverJsFiles.iterator(); it.hasNext();) { new File(it.next())[‘delete‘](); } var generateBuiltinContents = function(contents, builtins, path){ "use strict"; var amdPath = contents.amdPath; var amdClassName = contents.amdClassName; var builtinLookup = contents.builtinLookup; for (var i = 0; i < builtins.length; i++) { var builtin = builtins[i]; amdPath = amdPath + ‘,\n \‘./‘ + path + ‘/‘ + builtin + ‘\‘‘; amdClassName = amdClassName + ‘,\n ‘ + ‘czm_‘ + builtin; builtinLookup = builtinLookup + ‘,\n ‘ + ‘czm_‘ + builtin + ‘ : ‘ + ‘czm_‘ + builtin; } contents.amdPath = amdPath; contents.amdClassName = amdClassName; contents.builtinLookup = builtinLookup; }; //generate the JS file for Built-in GLSL Functions, Structs, and Constants var contents = {amdPath:‘‘, amdClassName:‘‘, builtinLookup:‘‘}; generateBuiltinContents(contents, builtinConstants, ‘Constants‘); generateBuiltinContents(contents, builtinStructs, ‘Structs‘); generateBuiltinContents(contents, builtinFunctions, ‘Functions‘); contents.amdPath = contents.amdPath.replace(‘,\n‘, ‘‘); contents.amdClassName = contents.amdClassName.replace(‘,\n‘, ‘‘); contents.builtinLookup = contents.builtinLookup.replace(‘,\n‘, ‘‘); var fileContents = ‘//This file is automatically rebuilt by the Cesium build process.\n/*global define*/\ndefine([\n‘ + contents.amdPath + ‘\n ], function(\n‘ + contents.amdClassName + ‘) {\n "use strict";\n return {\n‘ + contents.builtinLookup + ‘};\n});‘; var builtinFile = new File(project.getProperty(‘shadersDirectory‘) + ‘/Builtin‘, ‘CzmBuiltins.js‘); writeFileContents(builtinFile.getAbsolutePath(), fileContents, true);
Scriptdef使用脚本语言定义一个ant task,ant scripting languanges支持BSF引擎和JSR_223引擎来定义脚本。
属性:
name : 任务名称,必需;
language : 脚本语言,必须被BSF或者JSR引擎支持,必须;
manager : BSF或者JSR引擎;
src :执行任务的脚本路径
uri : xml 命名空间;
classpath : script引入的class的classpath路径
classpathref : 使用refid引入classpath;
loaderfef : 加载script的loader,从指定的classpath来构造
原文:http://www.cnblogs.com/baicj/p/5063482.html