var canvas,
stage,
w = window.innerWidth,
h = window.innerHeight;
function init() {
//设置canvas属性
canvas = document.getElementById(‘game‘);
canvas.width = w;
canvas.height = h;
//创建舞台
stage = new createjs.Stage(canvas);
//绘制居中文字
var text1 = new createjs.Text("Hello World", "20px Arial", "#ff4400"),
bounds = text1.getBounds();
text1.x = stage.canvas.width - bounds.width >> 1;
text1.y = stage.canvas.height - bounds.height >> 1;
//绘制左边文字
var text2 = new createjs.Text("Hello World", "20px Arial", "#ff4400");
//绘制右边文字
var text3 = new createjs.Text("Hello World", "40px Arial", "#ff4400"),
bounds = text3.getBounds();
text3.x = w - bounds.width;
//下居中文字
var text4 = new createjs.Text("Hello World", "20px Arial", "#ff7700"),
bounds = text4.getBounds();
text4.x = stage.canvas.width - bounds.width >> 1;
text4.y = stage.canvas.height - bounds.height;
stage.addChild(text1);
stage.addChild(text2);
stage.addChild(text3);
stage.addChild(text4);
stage.update();
}
1:绘制舞台类
createjs.Stage(canvas HTML)
2:绘制文字类
createjs.Text(‘text‘, ‘font-size font-family‘, ‘#color‘)
3:获得文字边界属性
Text.getBounds();
其中包含的属性有: width,height等;
4:添加到舞台
stage.addChild(displayObject);
5:更新画板显示出来
stage.update();

CreateJs系列教程之 EaselJs_1_绘制文字(Text)
原文:http://my.oschina.net/leipeng/blog/529000