官方AssetBundleBuild列子有引导错误,主要是AssetsName,其实是表示Asset的路径。
下面是测试过代码:
using UnityEngine;
using System.Collections;
using UnityEditor;
public class BuildAsset : MonoBehaviour {
[MenuItem("Assetbundle/Create")]
public static void AssetbundleCreate()
{
AssetBundleBuild[] mapbuild = new AssetBundleBuild[1];
mapbuild[0].assetBundleName = "new.u";
string[] assets = new string[1];
assets[0] = "Assets/cube.prefab";
mapbuild[0].assetNames = assets;
BuildPipeline.BuildAssetBundles("Assets/abs", mapbuild);
}
}
官方代码就不拿出来吐槽了。。。
原文:http://www.cnblogs.com/xiaojun1604/p/4833852.html