工厂方法模式中抽象工厂类负责定义创建对象的接口,具体对象的创建工作由继承抽象工厂的具体类实现。
客户端不需要在负责对象的创建,从而明确了各个类的职责,如果有新的对象增加,只需要增加一个具体的类和具体的工厂类即可,不影响已有的代码,后期维护容易,增强了系统的扩展性
package cn.itcast_02;
public interface Factory {
public abstract Animal createAnimal();
}
package cn.itcast_02;
public abstract class Animal {
public abstract void eat();
}
package cn.itcast_02;
public class DogFactory implements Factory {
@Override
public Animal createAnimal() {
return new Dog();
}
}
package cn.itcast_02;
public class Dog extends Animal {
@Override
public void eat() {
System.out.println("狗吃肉");
}
}
package cn.itcast_02;
public class CatFactory implements Factory {
@Override
public Animal createAnimal() {
return new Cat();
}
}
package cn.itcast_02;
public class Cat extends Animal {
@Override
public void eat() {
System.out.println("猫吃鱼");
}
}
package cn.itcast_02;
public class AnimalDemo {
public static void main(String[] args) {
// 需求:我要买只狗
Factory f = new DogFactory();
Animal a = f.createAnimal();
a.eat();
System.out.println("-------");
//需求:我要买只猫
f = new CatFactory();
a = f.createAnimal();
a.eat();
}
}
原文:http://my.oschina.net/ilaoda/blog/505360